A Logic Game

  • Role: Lead Designer & Engineer
  • Team size: 1
  • Date: January 2015
  • Engine: Flash/Starling
  • Available: Coming soon to iTunes & Google Play | Available on the web HERE


A small logic game inspired by Sudoku and other pen/paper newspaper logic games. This product evolved from the Number Prototype created during the 2014 Global Game Jam, which you can view here.

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With the base mechanics already clearly defined, I challenged myself to perform a quick visual overhaul to whole project. In addition a few new features were added to round out the experience I wanted to deliver.

  • Additional Boards: I expanded the original 5×5 board to now include, 3×3, 4×4, 5×7, and a unique hex board.
  • Hex Board: An expansion of the core mechanics, instead of only managing 5 colors, the player must manage 7.
  • A hint system to detect any possible errors or suggest a potential move for the player.
  • Hard Mode: Which increases the difficulty by limiting the number of colors the player can use on a board.


I spent a large amount of my pre-production time exploring various other directions for how to indicate tile “state” to the player. I ultimately decided to move away from the old number system and embraced a color tile system instead. These not only are more aesthetically pleasing, but are easier to read at a distance or glance.






OrganizedLayout_07Color Selection

Previously the player needed to repeatedly tap on a tile to cycle it to the next color. While this did serve to keep the game played with only a single hand it was inelegant for veteran players who wanted to select a particular color. The Color wheel went through various stages of iteration as I worked on creating a quick, reflexive system that veteran players could quickly select the exact color they needed. This selection process also helped lead to the development of Hard Mode.






The following are additional iterations of the screens in A Logic Game.





Flash, Shipped Titles